Difficulty vs. Fairness — The Boss Fight Quadrant

X-axis: Community-perceived difficulty (1–10). Y-axis: Fairness Score from Boss Fight Fairness Index. Bubble size = Fairness Score.

Upper-Right: The Hall of Mastery — Hard AND fair. Every death is your fault.
Upper-Left: The Honest Pushovers — Easy AND fair. Clean design, no friction.
Lower-Right: The Bullshit Wall — Hard AND unfair. Rage-quit territory.
Lower-Left: The Forgotten Sins — Easy AND cheap. Bad design nobody notices.